Wednesday, 25 April 2012
NEW Video Game Digipak Design
This is the new and improved digipak design that I have made for my Media coursework, improving greatly on the older version.
Video Game Title
For this project, I have looked into a way of making an effective and professional looking video game title. Firstly, I needed to choose a suitable font for the text. This font had to be representative towards both the genre of the game and the game play style of the game. Here is an example of a game title that has done this:
From looking at this title, it can be assumed by the target audience that the game is set in a fantasy world. This is because of the texture of the font, which looks cracked and withered, symbolising age. The text is also very chunky and coloured a rusty orange colour, which could connote to wealth or power. All of these aspects can be used when working towards my own video game title, as many of them relate to the specific genre my video game is based around.
This is another example of an existing video game title.
This title is stylised in such a way that it appears to look futuristic. Several aspects connote to this, such as the colour scheme. Many futuristic games use metallic coloured font (usually chrome) that has hardly any rounded edges. This all connotes to machinery and industry.
This is the final design for the title that I created in Adobe After Effects.
The font that I used indicates to an old, medieval style, while still looking quite new and fresh. I also created the effect of the title being underground, with streams of light and dust. THis all connotes to mystery and age, which works well with the font.
This is another example of an existing video game title.
This title is stylised in such a way that it appears to look futuristic. Several aspects connote to this, such as the colour scheme. Many futuristic games use metallic coloured font (usually chrome) that has hardly any rounded edges. This all connotes to machinery and industry.
This is the final design for the title that I created in Adobe After Effects.
The font that I used indicates to an old, medieval style, while still looking quite new and fresh. I also created the effect of the title being underground, with streams of light and dust. THis all connotes to mystery and age, which works well with the font.
Friday, 30 March 2012
Finalized Advert 1
This is the final TV advert of the video game. This version is the longer and more detailed version. It would be played occasionally on television, because of it's length.
Finalized Advert 2
This is the secondary final TV advert of the video game. This version is a much shorter 'teaser trailer'. It would be played on television more often, as it is much shorter and more cost efficient to broadcast.
Final Magazine Advert
This the final image that I have produced for my video game advert that could be used in a magazine. It will be displayed as a double-page spread.
Final Video Game Packaging
This is the final image that I have produced to show what my video game's packaging would look like. Due to file corruption, only the front of the game packaging has been saved.
Thursday, 29 March 2012
Location for Filmshoot
I decided to film the advert at this particular location because it suited the style of many other fantasy style games. For example, many different fantasy styled games tend to display a vast amount of different landscape shots for their scenery. Here, I would be able to try and re-create this effect by using a large and versatile area of land that is out in the open. It would make it very flexible for editing in different background images (i.e. placing a medieval castle on a large hill in the background, etc.).
Wednesday, 28 March 2012
Casting for the Video Game TV Advert
For my video game adverts, I decided to create it in the form of a 'live action' advert. I chose to do this because animating a TV advert would require skills that I do not know. I decided that the best way for me to create an advert was through the use of live action. This type of filming is where real actors are used, usually to act out the scene from an animation. For example, if a live action film is produced based off of a children's cartoon, this means that real life actors will play the roles of the cartoon characters.
Because I decided that the video game advert should include a live action cast, I have selected people from my class to help me in the filming aspect of the production. These are all the people who I have chosen to help with the project:
Because I decided that the video game advert should include a live action cast, I have selected people from my class to help me in the filming aspect of the production. These are all the people who I have chosen to help with the project:
Main Actress - Charlotte Grant
Charlotte will be playing the main role in the advert. She will be the female character who faces up against the monster depicted in the storyboard.
Second Actor - Thomas Coad (me)
I will be the socondary actor who will appear in the advert, alongside Charlotte.
Charlotte will be playing the main role in the advert. She will be the female character who faces up against the monster depicted in the storyboard.
Second Actor - Thomas Coad (me)
I will be the socondary actor who will appear in the advert, alongside Charlotte.
Tuesday, 27 March 2012
TV Advert Storyboard
To plan out what the advert should look like, I have designed a story-board that lists roughly what the shot will look like.
The background images used in the fifth panel will be created using Adobe After Effects. This is the program that I will be using to create the majority of the special effects for the adverts. Depending on what type of background is shown in that particular shot, the background objects may differ (i.e. if the shot is of a grassy hill, I may create the illusion of an old building being there, if the background is of a rocky mountain, I may create the illusion of a cave being there, etc).
The creature that appears in the fifth panel of this section of the storyboard will also be created in After Effects. I thought that having a monster that is ceated in the form of a natural disaster may make the game feel more realistic to the target audience. This style of monster also goes against the conventions of a fantasy genre, as most enemies in fantasy games are usually based off of mythology or fictional creatures. By having a tornado as an enemy in this advert, it can make the setting seem more real to the audience, but also more surreal, as the tornado is displayed in the advert as a living creature.
The forth panel in this section is a common shot used in many video game adverts. It is used because it creates the feeling of suspense, as the heroes are about to fight the monster, but also leaves the audience guessing as to what happenes next, because the scene is left as a cliffhanger.
Monday, 26 March 2012
Other Video Game Trailers
These are other video game adverts that I have found during my research. I can use these to show examples of the common conventions used in these types of adverts.
Advert 1
Kingdoms of Amalur Reckoning - Launch Trailer from Nuuvem on Vimeo.
This is the first video game advertisement that I have found to display the common conventions of an action/fantasy style video game. This is one of the more important advertisements that I analysed, as it's genre is very similar to my own video game. This means that I can analyse the advert for ideas of costumes, film locations, etc.
Advert 2
This is the second video that I found during my research. It shows different conventions that are similar to my own project in terms of game play, as my game is also in a 2D style.
Advert 3
A.R.E.S. : Extinction Agenda Gameplay Teaser from Nenin Ananbanchachai on Vimeo.
This is the third advert that I decided to analyse in relation to my own game ideas. This is because this game relates to the idea of having side-scrolling elements.
Advert 4
This is the forth advert that I have analysed in relation to my own project. This is a game that is very similar to my own game in all the styles of game play elements (i.e. a side-scrolling "beat 'em up" style of gameplay). The game in this advert is the most relevant to my game idea out of all four of these other adverts.
Advert 5
This is the fifth advert that I have found during my research into other video game adverts. I chose to analyse this advert because it contains live action footage using real people.
Advert 1
Kingdoms of Amalur Reckoning - Launch Trailer from Nuuvem on Vimeo.
This is the first video game advertisement that I have found to display the common conventions of an action/fantasy style video game. This is one of the more important advertisements that I analysed, as it's genre is very similar to my own video game. This means that I can analyse the advert for ideas of costumes, film locations, etc.
Advert 2
This is the second video that I found during my research. It shows different conventions that are similar to my own project in terms of game play, as my game is also in a 2D style.
Advert 3
A.R.E.S. : Extinction Agenda Gameplay Teaser from Nenin Ananbanchachai on Vimeo.
This is the third advert that I decided to analyse in relation to my own game ideas. This is because this game relates to the idea of having side-scrolling elements.
Advert 4
This is the forth advert that I have analysed in relation to my own project. This is a game that is very similar to my own game in all the styles of game play elements (i.e. a side-scrolling "beat 'em up" style of gameplay). The game in this advert is the most relevant to my game idea out of all four of these other adverts.
Advert 5
This is the fifth advert that I have found during my research into other video game adverts. I chose to analyse this advert because it contains live action footage using real people.
Subscribe to:
Posts (Atom)