Tuesday 27 March 2012

TV Advert Storyboard

To plan out what the advert should look like, I have designed a story-board that lists roughly what the shot will look like.



The background images used in the fifth panel will be created using Adobe After Effects. This is the program that I will be using to create the majority of the special effects for the adverts. Depending on what type of background is shown in that particular shot, the background objects may differ (i.e. if the shot is of a grassy hill, I may create the illusion of an old building being there, if the background is of a rocky mountain, I may create the illusion of a cave being there, etc).



The creature that appears in the fifth panel of this section of the storyboard will also be created in After Effects. I thought that having a monster that is ceated in the form of a natural disaster may make the game feel more realistic to the target audience. This style of monster also goes against the conventions of a fantasy genre, as most enemies in fantasy games are usually based off of mythology or fictional creatures. By having a tornado as an enemy in this advert, it can make the setting seem more real to the audience, but also more surreal, as the tornado is displayed in the advert as a living creature.



The forth panel in this section is a common shot used in many video game adverts. It is used because it creates the feeling of suspense, as the heroes are about to fight the monster, but also leaves the audience guessing as to what happenes next, because the scene is left as a cliffhanger.

1 comment:

  1. Evidence of storyboarding which shows your organising and planning skills.

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